Children interacting with AI-generated dragon in Luminary's immersive projection room

For Investors

The Enrichment Brand for the AI Generation

AI fluency is the defining skill of this generation. Luminary is building the first enrichment brand to teach it, starting with a flagship in Singapore designed from day one to scale globally.

For children ages 6–10, sessions blend play, craft, and AI creation to build the foundation skills of the AI age — world-building, systems thinking, curiosity, and collaboration. The result: mental models for thriving alongside AI, not behind it.

Investment Summary

01

High-Growth Business

Year 1 launches with a flagship centre in Singapore, expanding to 6 countries by Year 3 — the first AI-native experiential learning brand built for global franchise from day one.

02

Products & Platform, Ready to Ship

A modular product stack and AI-native platform ready for roll-out in Singapore and expansion through franchising for compounding revenue generation.

Watch The Film

The Problem

The Skill No One Is Teaching

Singapore parents spend S$1.75 billion a year on enrichment: math tutoring, coding classes, music, languages. None of it teaches AI fluency, the ability to think with AI, to direct it, and to understand the systems it reshapes.

AI fluency is the meta-skill that compounds across every other domain. The gap between those who consume AI and those who direct AI widens every quarter. The category doesn't exist yet.

Every year of delay is a year of compounding disadvantage.

Boy holding clay cat while facilitator shows AI-generated version on tablet
Overhead view of Luminary environment with pods, craft tables, fort blocks, and projection zones

The Product

A Connected System, Not a Venue

Luminary is three things at once: an enrichment centre where children build worlds with AI, a modular product platform that extends into homes, and a franchise-ready system designed to replicate globally.

Every component in the centre — the sculptural furniture, the tactile IoT devices, the projection system, the AI companion, the story kits — is a standalone product designed to work in a flagship space, a franchise location, or a child's living room. The centre is the showroom. The products are the business. The franchise is the scale mechanism.

The capex isn't a fit-out cost. It's product R&D. Every dollar builds IP that ships.

Five Layers, One Platform

Each layer works independently and compounds when combined. The same products operate across all three channels.

Sculptural Furniture — detail
Layer 01
Sculptural Furniture — in use

Sculptural Furniture

Curved plywood pods, craft tables, and organic foam fort blocks. The physical foundation of every Luminary experience.

Centre

40-55 modules per location

Franchise

Ships in crates, no custom build-out

Home

Premium play furniture sets

Luminary Primitives — detail
Layer 02
Luminary Primitives — in use

Luminary Primitives

Tactile IoT devices — orbs, cubes, pyramids, domes — that children touch, twist, and shake. When placed on furniture, they bring environments to life through light, sound, and haptics.

Centre

Full device sets per zone

Franchise

Starter kits included in buildout

Home

Consumer IoT play kits

Projection & Portal Home — detail
Layer 03
Projection & Portal Home — in use

Projection & Portal Home

At the centre, 24-31 ceiling projectors create full immersion. At home, a birch plywood archway with an integrated projector becomes a physical window into the worlds children build.

Centre

Ceiling-mounted immersion system

Franchise

Modular projection packages

Home

Portal Home archway projector

Digital Platform — detail
Layer 04
Digital Platform — in use

Digital Platform

AI Companion app, world-building tools, and content library. The digital thread that connects centre sessions to home play and extends engagement between visits.

Centre

Facilitator tools + session engine

Franchise

Licensed platform access

Home

AI Companion + subscriptions

Merchandise & Kits — detail
Layer 05
Merchandise & Kits — in use

Merchandise & Kits

World Cards, story kits, curriculum kits for schools, and branded merchandise. Low-cost entry points that drive awareness and create physical connections to the brand.

Centre

Takeaway products at point of sale

Franchise

Co-branded merchandise

Home

DTC and retail distribution

The Product Line

Across the Platform

Furniture Primitives

Furniture Primitives

Light Orb

Light Orb

Portal Home

Portal Home

Home Projector

Home Projector

Button Cube

Button Cube

AI Companion

AI Companion

Fort Blocks in Play

Fort Blocks in Play

Shake Egg

Shake Egg

World Cards

World Cards

Franchise Kit

Franchise Kit

Twist Cylinder

Twist Cylinder

Living Room Setup

Living Room Setup

Curriculum Kit

Curriculum Kit

Proximity Dome

Proximity Dome

The Opportunity

Category Creation in a Proven Market

Singapore's enrichment market is worth S$1.75-1.8 billion annually and growing. Parents invest heavily. There is no AI-native enrichment brand anywhere in the world. Luminary launches into a proven, high-spending beachhead market — but the category is open globally, and the franchise system is designed to ship from day one.

S$1.75B

Singapore enrichment market

Jan 2027

Flagship launch

3,800

Square feet

5

Product layers across 3 channels

Close-up of girl's face lit by projected light from Luminary experience

The Singapore Incumbent Gap

No premium enrichment brand in Singapore is AI-native. None of the major incumbents has the team, brand permission, or capital architecture to authentically pivot. Every one is a services-only business led by educators with academic, theatre, or memory-training backgrounds.

BrandScaleAI Capability TodayWhy They Can't Cross Over
MindChamps (SGX:CNE)38.5% premium preschool shareSoft-skills “future-ready” frameworkTheatre-derived methodology; founder background
The Learning Lab#1 premium tuition (Advent PE)Hybrid online delivery onlyPE clock; services-only operator
Mind StretcherK-12 leader (Dymon Asia PE)None — pure PSLE prepBrand identity locked to test outcomes
PlayFACTO65+ centres, STEAM franchiseGeneric coding & roboticsKorean-licensed franchise economics
Heguru / ThriveMethodology-licensed boutiquesNoneLocked to legacy pedagogies (right-brain / drama)
LuminaryPre-launch flagship + product lineAI-native from day oneBuilt and sold the AI platform Cornerstone acquired

The Luminary differentiator: Cornerstone OnDemand acquired Talespin in March 2024 to anchor its enterprise AI strategy across 7,000+ customers and 140M+ users. Talespin was built by the Luminary founding team. The same architecture — AI characters, generative content, immersive environments, branded products — is the foundation of the Luminary system. AI talent of this caliber doesn't join PE-owned tuition chains.

Singapore First. Then the World.

Singapore validates the model, but the market opportunity is global. AI-fluency enrichment doesn't exist in any market. Every city with affluent, education-focused parents is a franchise market — and every component of the system is designed to ship from day one.

Design control through centralized manufacture. Rather than letting local franchisees interpret the build — the failure mode where franchise quality drifts as local contractors substitute components — Luminary controls the build end-to-end. Design is centralized; manufacturing is concentrated in a single regional production base; complete, calibrated units ship to franchisees ready to install. This protects brand and experience consistency across markets, preserves the unit economics that depend on the six-zone stagger model, and concentrates manufacturing margin in Luminary as the network scales.

Year 1 — 2027

Singapore Flagship

Single 3,800 sq ft Singapore flagship opens. Prove unit economics, refine the product platform, build waitlist demand, validate the franchise blueprint.

Geographies

  • +Singapore — Flagship

Year 2 — 2028

Second Centre & First Franchises

Open a second Singapore centre in Q2 2028 on an accelerated ramp informed by Year 1 learnings. Launch the first international franchise locations in Indonesia, Thailand, and Australia. Consumer product line goes online.

Geographies

  • Singapore — Flagship
  • +Singapore — Second Centre (Q2 2028)
  • +Indonesia
  • +Thailand
  • +Australia

Year 3 — 2029

Global Franchise Rollout

Open a third Singapore centre in Q4 2029. Extend the franchise system into Malaysia and China (Hong Kong), while Indonesia, Thailand, and Australia scale to multiple locations each. License the full stack including modular buildout, curriculum, technology platform, and product line for asset-light global expansion.

Geographies

  • Singapore — Flagship
  • Singapore — Second Centre
  • +Singapore — Third Centre (Q4 2029)
  • Indonesia — Location 1
  • +Indonesia — Locations 2-5
  • Thailand — Location 1
  • +Thailand — Locations 2-5
  • Australia — Location 1
  • +Australia — Locations 2-3
  • +Malaysia — Location 1
  • +China (Hong Kong) — Locations 1-3

The Business Model

Three Revenue Engines, One Flywheel

The enrichment centre is a product showroom. Every parent who walks in sees the furniture, watches their child interact with the AI, and takes home an artifact. The centre validates demand, generates design feedback, and creates a customer funnel — all while generating session revenue.

Children experience Luminary at the centre. Parents buy products for the home. Home products drive demand for new sessions. Proven unit economics attract franchise operators. Each revenue stream feeds the others. The flywheel compounds.

Mother and child at world-building table with projected landscape

The Flywheel

Each revenue engine feeds the next. The cycle accelerates with every turn.

01

Centre Experience

Children build worlds. Parents see products in action. Every session is a live product demo.

02

Home Products

Furniture, Primitives, Portal Home. Experienced at the centre, purchased for daily use.

03

Franchise & Licensing

Modular buildout, curriculum licensing, platform fees. Singapore proves it, then the system ships.

Cycle repeats

Each engine feeds the others

The Team

A Decade Building AI-Powered Learning

The Team has a track record. Six businesses built. Four exits. Talespin, acquired by Cornerstone OnDemand in March 2024. 5th Kind, acquired by Sohonet in 2023 — built the infrastructure behind Warner Bros, Disney, and Marvel. Final Touch GPU pipeline and tools, sold to Apple. Siren / East End Studios sold to private equity. A business founded by the team in the last six months is currently in an M&A process. Two decades of experiences. This Team started Luminary.

Product & Technology

Two decades building creative infrastructure, from GPU tools to agentic AI systems. Deep experience shipping physical-digital products at production scale.

Capital & Operations

Investment banking, M&A, structured finance, and operational execution across three continents. The financial architecture to support long-horizon venture building.

Educational Pioneers

Founded Talespin, the AI-immersive learning platform acquired by Cornerstone OnDemand in 2024. Founded WonderCast, AI-powered personalized storytelling for children, now in an M&A process. Luminary applies the same DNA to physical experiential learning for the next generation.

Capital

$100M+

In venture funding for companies founded by leadership

Scale

$2B+

In physical and digital infrastructure projects

Assets

$150M+

Into strategic media and IP investments

Frontier

20+ Years

Building systems at the edge of capability

KJKyle Jackson

Kyle Jackson

Founder & Partner, Being Human

5 companies founded, 3 exits, $100M+ VC raised. Founding product and early design partner on Final Touch — GPU-accelerated tools acquired by Apple and integrated into Final Cut Pro. Founded Tunnel Post around the Final Touch acquisition, still operating in Hollywood post-production. Co-founded OpenDrives (storage infrastructure for Hollywood). Founded Talespin (AI-powered immersive learning), acquired by Cornerstone OnDemand in 2024. $2.5B+ in media infrastructure designed and delivered.

RVRam Venkat

Ram Venkat

Principal & Partner, Being Human

Engineer turned investment banker turned operator. Designed semiconductor hardware for NASA deep space missions and U.S. military satellite programs. Raised $30B+ at Citi Global Markets (including Facebook and Palo Alto Networks IPOs). CFO/COO of Talespin through to acquisition. Founder of Kavlo AI.

SCSteve Cronan

Steve Cronan

Principal & Partner, Being Human

25 years building secure, scalable systems for complex digital environments. Founded and bootstrapped 5th Kind for 15 years, the collaboration backbone behind major film, TV, and gaming productions. Acquired by Sohonet in 2023. Now building agentic AI systems from first principles.

JTJaden Teo

Jaden Teo

Head of Strategy & Operations, Being Human

Management consulting at Accenture. Co-founded Kalpha, a VC-backed edtech marketplace. Led Talespin/Cornerstone integration, merging a spatial learning platform into a global enterprise ecosystem serving 7,000+ customers and 140M users worldwide.

PGPhil Glofcheskie

Phil Glofcheskie

Product Development Lead

Product development leader from the Talespin era, where he spent a decade building immersive learning experiences for enterprise. Now leading Luminary's physical-digital product development, translating the team's AI learning expertise into a connected consumer product system.

The Investment

S$1.5M Seed at S$5M Pre-Money

A seed round to fund the Singapore flagship through opening, prove unit economics, and ready the platform for franchise expansion. The projections and returns shown below reflect this plan extended to Luminary's full multi-centre rollout (three Singapore centres plus international franchises) at the Moderate scenario, calculated from a Round 1 seed investor perspective post-Round 2 Series A dilution.

S$1.5M

Seed equity raise

S$5M

Pre-money valuation

23.08%

Investor share

S$150–230K

Non-dilutive grants on top

Capital Recoverability

The Platform Is the IP. The Building Is the Vessel.

Every dollar is classified by what it leaves behind. Across all three scenarios, intellectual capital investment equals or exceeds the capital sunk into the building. Each subsequent franchise location reuses the curriculum, products, software, and brand IP — only the local fit-out repeats.

Sunk Capital

20%

Fit-out, permits, contingency. Gone with the lease.

Portable Capital

7%

Projection, audio, compute, FF&E. Travels with us.

Intellectual Capital

21%

Curriculum, 5-layer product R&D, tech. The compounding asset.

Operating Capital

33%

7-month post-launch runway reserve.

Strategic Buffer

20%

Slippage protection and opportunity capital within the raise.

Moderate scenario shown. Sunk Capital ranges 15–24% across scenarios.

3-Year Projections

Moderate Scenario

Three integrated revenue engines compound across three years. Multi-centre operations (Singapore Flagship plus second and third centres) supported by international franchise rollout. Operations capital payback in Year 3 Q2.

MetricYear 1Year 2Year 3
Centre Revenue (Session + Pop-up)S$999KS$2,958KS$4,370K
Product RevenueS$450KS$1,199KS$1,907K
Franchise RevenueS$0S$340KS$2,622K
Total RevenueS$1,449KS$4,524KS$9,032K
EBITDA(S$57K)S$188KS$2,576K
EBITDA Margin(4%)4%29%

Projections assume Series A Round 2 raise of S$3.5M at S$15M pre-money valuation, closed at start of Year 2 (Q1 2028, January 2028). Round 2 capital funds Centre 2 and Centre 3 build-out, Centre 3 launch in Year 3, international franchise infrastructure, and an Operating Capital buffer for Centre 2/3 pre-revenue and ramp months. Franchise economics include an upfront fee (one-time at signing), recurring royalty + A&P levy + monthly platform fee (covering proprietary AI tech, software, content updates), and a one-time hardware gross margin from Luminary-supplied modular FF&E plus vendor rebates on external equipment purchases. Year 2 EBITDA stays positive but modest (S$188K, 4% margin) because Centre 2 opens Q2 2028 and immediately carries full operating costs and product COGS for all centres while its revenue ramps gradually, and Round 2 Growth OPEX (franchise HQ and franchise support infrastructure) begins running at the start of Year 2. By Year 3, Centres 1 and 2 operate at steady-state utilisation while Centre 3 launches in Q4 2029 and begins its ramp. Franchise royalty and platform fee income contributes meaningfully, with international locations scaled by per-country revenue and cost multipliers reflecting local market economics. EBITDA reaches S$2,576K at 29% margin, with Year 4 and beyond lifting further as Centre 3 matures to steady state.

Investor Returns

Valued Against Market Comparables

Public childcare and edutainment comparables trade at 1 to 1.5x revenue. Private growth-stage children's brands trade at 3 to 5x. Strategic acquirers paying premium for category-creating IP and integrated product systems have reached 6 to 8x. Luminary combines experiential, product, and franchise revenue from day one. Returns below apply this band to the Moderate scenario's Year 3 projections, after Round 2 Series A dilution.

Revenue-Multiple Sensitivity

Moderate scenario, Year 3. Revenue: S$9,032K | EBITDA: S$2,576K | Round 1 investor share post-Round 2 dilution: 18.71%.

Valuation MethodY3 Enterprise ValueInvestor ReturnMultiple on Capital
3x Revenue (private DTC kids brands)S$27.1MS$5.07M3.38x
5x Revenue (growth-stage premium)S$45.2MS$8.45M5.63x
8x Revenue (strategic acquirer premium)S$72.3MS$13.52M9.01x
10x EBITDA (conservative floor)S$25.8MS$4.82M3.21x

EBITDA Floor

3.21x

10x Year 3 EBITDA

Y3 EVS$25.8M
Investor shareS$4.82M
Operations capital paybackY3 Q2
Base Case

Revenue Comp

5.63x

5x Year 3 Revenue

Y3 EVS$45.2M
Investor shareS$8.45M
Operations capital paybackY3 Q2

Strategic Premium

9.01x

8x Revenue (acquirer premium)

Y3 EVS$72.3M
Investor shareS$13.52M
Operations capital paybackY3 Q2

Year 3 valuation excludes the compounding franchise royalty stream beyond Year 3. Returns shown reflect Round 1 seed investors post-Round 2 dilution. Round 2 Series A investors (S$3.5M raise at S$15M pre-money, 18.92% equity post-money) receive separate return profiles not shown on this page.

Singapore-specific anchor: The Learning Lab — SG's #1 premium tuition leader, PE-owned by Advent International — was reportedly positioned for a ~$500M sale in 2021, implying ~5–6x revenue for a services-only enrichment business. MindChamps PreSchool (SGX: CNE) trades at ~0.5x revenue as the public market floor. Global cross-references: Bright Horizons (NYSE: BFAM) at ~1.3x revenue and 13x EV/EBITDA; Lovevery raised at $800M in 2021 against ~$149M 2025 revenue. Luminary is the only enrichment brand in this comp set with AI-native architecture and a multi-channel product platform — categories that command premium multiples individually and have never been combined in this market.

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